Apple has been the torchbearer of innovation and has ruled that realm without a strong opponent for quite some time now. With a strong entry barrier at App Store, Apple has its way of ensuring that no faulty app should be able to make its way to the users to not compromise on the brand’s quality. This keeps any iPhone application development company you hire on toes and give their best shot.
However, most people try so hard to get past that barrier not realizing that having a faulty app somehow makes through the App Store is even more dangerous for your brand. Once your app starts getting bad reviews and low star ratings it proves to be disastrous for your brand, reputation and does not reflect nicely on the developers who worked on it either.
To help you get through this tricky phase, here’s a compiled list of the mistakes or practices your iPhone application development company should avoid by all means to create a successful iPhone application.
Using NSLog for Logging
Choosing NSLog for logging is one of the most common mistakes that developers make. While its function description in Apple documentation may appear simple, however, when you connect it with Xcode organizer, you will find all your debug messages over there. Therefore, if you do not want to appear unprofessional and refrain from showing any additional internal data then stay clear of using NSLog for logging.
Using Hardcoded Values:
Is your iPhone application development company planning to use hardcoded values? Stop them there and then! 2 main reasons why using hardcoded values goes against creating a good iOS app is that:
- They are often not clear in their direction and what result is expected of them remains an ambiguity.
- They are time-consuming to use and rather in-efficient as well as one has to re-enter by copy-pasting whenever they are needed to be used repeatedly in the code.
Using Storyboards instead of XIBs:
While the default selection definitely is to use storyboards by Apple, many new developers or relatively inexperienced iPhone development companies end up using storyboards and have to deal with the consequences later.
One of the main reasons why using storyboards for UI is not the best choice is because storyboards force you into using a non-modular design. In storyboards, to chances of making your views reusable are quite less. While this works in cases of MVPs and for quick prototypes, in case of actual applications, one view may be required multiple times and storyboards do not offer support in that case.
Secondly, modifying the storyboard for several team members can be very difficult. You can use multiple storyboards however only with using segues between controllers on storyboards.
Controllers and segues names from storyboards are strings, which means you have to reenter those strings throughout the code which increases the chances of making an error or you have to maintain a gigantic list of constants. While there is an alternative by using SBConstants, it is still however not easy at all.
To understand the concept of concurrency, it is often explained with the example of an extremely sharp knife. While a sharp knife aids you tremendously in cutting, it has to be dealt with extreme care and caution to avoid any cuts. However, once you master working it with care, the benefits and convenience are unmatched.
Similar is the case with concurrency. Even if you are ready to avoid it at the cost of its convenience, there comes a point where you can no longer heed any further without it. It benefits greatly in managing parallel tasks. Modern iOS devices have more than one core which makes it possible to run parallel tasks without having to wait for tasks to finish sequentially.
It also facilitates in running tasks other than the main queue. If you do not use concurrency and continue all tasks on the main queue, there is a high chance your app will become non-responsive, or take so long to load that completely shuts down. So make sure that your iPhone application development company is well-equipped to handle concurrency.
Using UI operations with the main thread:
Multithreading another one of the most frequently committed mistakes. Especially when it comes to using UIKit, which by nature is prone to bugs can cause a lot of lags and problems later on. This problem gets even more difficult to handle with Swift since it does not have a built-in support to deal with the lags caused by multithreading.
Therefore, it is crucially important to be careful when using a single code for UI operations and the main thread. This is where knowledge of concurrency comes in handy as well. If at all you are using a single code thread for both purposes then make sure you use concurrency APIs to define a block of code that will not let bugs from UI operations hinder the functionality of main thread operation and immediately stop the entire process.
Using only iOS simulators for testing:
Testing is a critical step in the iOS development process. It is a common practice to immediately rush to iOS simulators when creating an iOS app however, it doesn’t always have to be this way only. While there is no denying that a quality iOS simulator is fast and convenient and quickens the entire process, however, in most cases there is a significant functionality difference between iOS device app is invented for and simulator being used for testing. This is why you must always ensure to test the app on intended devices to rule out any possibility of unpleasant surprises.
These are a few commonly occurring mistakes that must be avoided at all costs when developing an iOS app. The field of iOS app development is constantly involving and those who wish to stay relevant in the technology industry must keep themselves updated with the changing trends and learn from other people’s mistakes.
If you are looking for an iPhone application development company that has the experience and knows its way around such frequently occurring mistakes then get in touch with the iOS app development team at Origami Studios today.